Other games use spinners, timers of random length, or other sources of randomness.
The time required to learn to play or master a game varies greatly from game to game, but is not necessarily correlated with the number or complexity of rules; games like chess or Go possess relatively simple In 17th and 18th century colonial America, the agrarian life of the country left little time for game playing though draughts (checkers), bowling, and card games were not unknown.
American Protestants believed a virtuous life led to success, but the belief was challenged mid-century when the country embraced materialism and capitalism.
In 1860, The Checkered Game of Life rewarded players for mundane activities such as attending college, marrying, and getting rich.
The game is a typical roll-and-move track board game.
Players move their tokens along the track at the spin of the arrow toward the goal at track's end.
In Thoughts on Lotteries (1826) Thomas Jefferson wrote: Almost all these pursuits of chance [i.e., of human industry] produce something useful to society.